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Wii play tanks blacked out
Wii play tanks blacked out




wii play tanks blacked out
  1. Wii play tanks blacked out full#
  2. Wii play tanks blacked out code#

Present in the root directory file timestamp.txt, with the date in the "YYYY/MM/DD" format and the time below. Revolution was the Wii's codename, meaning that it would have been in development before the console's name was finalized. The internal name of the game is "PARTY PACK for REVOLUTION".

Wii play tanks blacked out code#

The code of the game references some paths for files and folders that no longer exist within the filesystem (or have been moved). If this is indeed the reason for the empty space, it would also imply that the minigame, now included in Wii Music as "Mii Maestro", would have been placed in between the Billiards and Fishing games. This matter is discussed in this Iwata Asks interview, as well as in this developer interview.

Wii play tanks blacked out full#

The most likely explanation for this phenomenon is that this space is left over from the conductor minigame that was planned for Wii Play, but later scrapped and reworked into a full game, Wii Music. This empty space in this specific spot is repeated over and over again throughout the BMG. In these groups, however, there are always empty spaces between text for Billiards and Fishing. Throughout the BMG file, there are several groups of strings containing information about each of the game's nine minigames in sequential order. The /US/Message/message.carc directory of the NTSC-U version of Wii Play houses a file called party_message.bmg that stores the game's text strings. X is the index for each map.Įnable the following Gecko code, and press 1 on the Wii Remote to have infinite time, or 1 + 2 to end the game. Use the Gecko code below to load these maps. cow_field02 and cow_field04 don't have unique models/collision, only parameter data (PMP), those maps load the models/collision for cow_field01 and cow_field03 respectively. This minigame features 5 unused maps, whose assets are stored in Common/RPCowScene/common.carc: cow_field01, cow_field02, cow_field03, cow_field04 and cow_knit_field.

wii play tanks blacked out

Add more info on cow_field1P.brres and cow_field2P.brres Add more information on each of these maps.Post videos/screenshots of the unused maps.ava_bod圜0.brres (male Boxing clothes) & ava_bod圜1.brres (female Boxing clothes) Common/Kokeshi/common.carc/G3D Contains two unused models that are Boxing leftovers from Wii Sports. Common/Kokeshi/common.carc/G3D/clothes.brres/Textures contains three unused clothes textures body_tex02_a & body_tex02_b (unused Player 3 Mii clothes), body_tex03_a & body_tex03_b (unused Player 4 Mii clothes) and body_tex12_a & body_tex12_b (Tuxedo clothes texture, used in E3 2006's Orchestra demo). It can be found in /Common/RPCommon/common.carc Unused Clothes This is a leftover model from Wii Sports, where it was used in the background on the main menu. The cow has 4 animations: cow_tin_runL.chr0 and cow_tin_runR.chr0, cow_tin_waitL.chr0 and cow_tin_waitR.chr0 for running/idling while steering to the left/right respectively. It looks very similar to one of the Miis seen at E3 2006 in the Wii Sports Tennis demo. On top of it, a model of a blue Mii can be seen, with a completely round, faceless head. This unused model also shows that, originally, a saddle was intended to be on top of the cow. Unused Models Early Mii and Cow Model Model RenderĬow_tin.brres in /Common/RPCowScene/common.carc/G3D contains an early version of the cow model. When the game loads this model, it applies a specific color depending on the Mii's favorite color. The Mii body model in the screenshot looks just like how one would see it using a model viewer. Its filename is wanted_sea.tex0, and it's stored in /Common/RPWlyScene/common.carc/wtd_field02.brres It is named block_other_b_test.tex0Īn odd picture of a pink and yellow Mii swimming. Found in /Common/RPDucScene/common.carc/G3D/sht_target_c.brres, named face_dummy.tex0įound in Common/RPTnkScene/common.carc/G3D/tnk_block.brresĪ test texture for blocks in Tanks. Found in /Common/RPBilScene/common.carc/basic_billiards.breft, named dummy_texĪ dummy Mii picture for the Targets. Found in /Common/RPBomScene/common.carc/G3D/bom_panelB_model.brres, named test_tex.tex0Ī dummy texture in Billiards. Found in /Common/RPCommon/common.carc/G3D/logo_model.brresĪ test texture in the files for Pose Mii. This is actually Reggie's Mii face seen at E3 2006 in the Wii Sports Tennis demo.Ī leftover logo from Wii Sports. ball_face1.tex0 and ball_face2.tex0 (found in /Common/RPBilScene/common.carc/G3D/bad_ball_0_face_2.brres) seem to be a much lower-resolution version of it. It is found in /Common/RPBilScene/common.carc. A rather creepy placeholder for the Mii face in the billiards game, named ball_face.bti.






Wii play tanks blacked out